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21. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Augustus Primus wrote: The industrialists are whining about a cut in production. The combat jockeys are complaining the CCP still makes it too hard for them to take out industrial ships and sites. Even the explorers and mission runners are usin...
- by Tessa Sage - at 2017.06.07 22:03:53
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22. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
The feature suggested, where you must actively click on free-floating ore chunks should not replace but rather supplement traditional mining. There is no reason not to have both methods. More clicking involved sounds like overheating mining lasers...
- by Tessa Sage - at 2017.06.07 07:11:54
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23. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
JC Mieyli wrote: well if you want it to make sense in real life then ships shouldn't dock at all stupid that a cap ship can fit inside a station stations should have a docking perimeter with all the ships inside the perimeter with shuttles and ...
- by Tessa Sage - at 2017.06.07 06:57:41
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24. MIning: Add Moving Rocks? - in Player Features and Ideas Discussion [original thread]
Do Little wrote: It's relative velocity that matters, not absolute and Eve asteroids behave more like trojan asteroids - clustered in the L4 and L5 points in a planets orbit. Once you've matched velocities - they will appear stationary, just as...
- by Tessa Sage - at 2017.06.07 05:21:22
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25. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
And before you all say it.. Vigilanta wrote: I have seen this dead horse beaten often, and there will be no change i'm sure this time around. The fact that so many individuals vehemently defend the permanent duration of the cloaking module just...
- by Tessa Sage - at 2017.06.07 05:16:53
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26. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: ... as much of a threat as someone logged out of the game. Look, if you enter local from a stargate at 0.1 AU to a ratting or mining anomaly, and you warp to said feature, that is a legitimate method of hunting. The ar...
- by Tessa Sage - at 2017.06.07 04:31:31
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27. Orca Update - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Why should an Orca be able to? It's a mining support vessel. When the Orca is your dedicated booster, you need a bulky enough hauler to move the ice off grid. The heavy grappler is great to give your hauler toon an ...
- by Tessa Sage - at 2017.06.07 03:34:15
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28. Sticky:[119.6] Standup Thukker Capital Component rigs - in Upcoming Feature and Change Feedback Center [original thread]
SnoBerry Tea wrote: So this change alone will end lowsec industry for capital production and there might as well not even be a Thukker Rig in the first place if the 3.7% bonus is all we get. Can CCP please reconsider what they are doing here? T...
- by Tessa Sage - at 2017.06.07 03:23:51
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29. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Cali Sazabi wrote: I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them... I would argue not to rush into an Industrial Capital, and certainly not through skill injection. I...
- by Tessa Sage - at 2017.06.03 09:17:02
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30. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Afropty wrote: There any international organization can help us Not yet, not in this timeline anyway https://media.giphy.com/media/PxSFAnuubLkSA/giphy.gif
- by Tessa Sage - at 2017.06.03 08:13:11
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31. Upwell structures need more paid services - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: Comments are welcome gents! Gent..rificationally, the process of embedding conveniences in your citadel that do not directly generate ISK is part of the flavor of a player-driven game. The citadel is quite the goods and service...
- by Tessa Sage - at 2017.05.29 10:54:52
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32. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: 1% is a completely meaningless increase, especially when you're already in 10% tidi if not worse. ... EDit: That's a tweet from 2014. They're on new servers now. Danika for every trinket in game that improves X, Y or J...
- by Tessa Sage - at 2017.05.29 10:22:07
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33. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: It's an MMO. You are allowed to let your friends help you. It's even better if you specialize in one thing and they specialize in another so your skills can complement eachother. I'm taking a page from a resourceful ment...
- by Tessa Sage - at 2017.05.29 09:49:33
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34. PI - Courier Contracts - in Player Features and Ideas Discussion [original thread]
There are always great ideas coming from Signal Cartel members. I agree, the potential for cost avoidance if the PI goes P2P (whether an alt or discrete account) is going to make many industrialists very very happy.
- by Tessa Sage - at 2017.05.29 09:14:28
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35. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Oh yeah! Local. We can resolve this at long last with no changes to cloaking in game. Local should only populate with accounts that have logged in / joined session and are fulfilling one of the following criteria: U...
- by Tessa Sage - at 2017.05.22 23:50:50
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36. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
ll Kuray ll wrote: March rabbit wrote: ll Kuray ll wrote: March rabbit wrote: ll Kuray ll wrote: What on earth are you smoking? This isn't going to make t2 production self sustaining at all. What curtains do you have over your eye...
- by Tessa Sage - at 2017.05.22 23:43:55
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37. Sticky:Dev blog: Increased Skill Injector Flexibility Coming On May 23r... - in EVE Information Portal [original thread]
Sgt Ocker wrote: FT Diomedes wrote: Good change. Fully supported. It makes it easier to round out a character. It actually changes nothing except the cost to use injectors - 100K injectors will cost more per SP therefore making it harder ...
- by Tessa Sage - at 2017.05.21 19:24:44
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38. Need help with potential citadel/ engineering complex setup in lowse... - in Science and Industry [original thread]
Brometheus wrote: Any and all help would be greatly appreciated! o7 The bonuses on rigs is largely what prompts citadel owners to anchor in lowsec. However, with the staggering increased cost to deploy the T2 rigs where the multiplier make...
- by Tessa Sage - at 2017.05.17 10:00:35
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39. Plex vault IN MY SHIP CARGO BAY??????? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Tessa Sage wrote: Elenahina wrote: The only thing i wish they had done is add an option to display it separately. It's annoying seeing it at he bottom of every freaking inventory window., This to the umpteenth mi...
- by Tessa Sage - at 2017.05.13 05:03:32
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40. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: just dock in a station 23/7 That uses up more RAM, and with the latest sound fixups, involves a less desirable all-day background noise.
- by Tessa Sage - at 2017.05.12 05:36:55
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